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3D sculpted Stylized Prop based on Concept Art Reference

This is a 3D stylized prop done in Zbrush, Maya and Substance Painter as part of an Assessment for the CGI Art class at JMC Academy Melbourne. The concept Art is created by @creativekaushik (https://www.artstation.com/artwork/nEBPKE) and the task was to recreate the 3D prop as close to the reference, treating it like a real 3D production pipeline in a gaming studio.

Maya Arnold Render- Turntable

Substance Painter texturing

Substance Painter texturing

UV Maps (Base, Normal, Roughness)

UV Maps (Base, Normal, Roughness)

Autodesk Maya (3D Model, Arnold Render)

Autodesk Maya (3D Model, Arnold Render)

zbrush sculpture

zbrush sculpture