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Modular Assets French Roccoco Hall

This is a French Roccoco Hall Modular Assets Piece. I worked on creating different Trim sheets for the first time as well as keeping the overall model low poly with the simplest geometry possible. I created and baked all textures in Substance Painter and then Rendered everything in Arnold Maya, playing with different mood lighting of Morning, Dusk and Nighttime.

Maya Arnold Render- Day, Dusk, Night, Ambient Occlussion, Wireframe.

Maya Arnold Render, Daytime

Maya Arnold Render, Daytime

Maya Arnold Render, Sunset

Maya Arnold Render, Sunset

Maya Arnold Render, Nightime

Maya Arnold Render, Nightime

Modular Assets (Arnold Render, Beauty and Wireframe)

Modular Assets (Arnold Render, Beauty and Wireframe)

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets

Substance Painter, UV Baked Maps (Base, Normal, Rough, Metal), Trim sheets