This is a French Roccoco Hall Modular Assets Piece. I worked on creating different Trim sheets for the first time as well as keeping the overall model low poly with the simplest geometry possible. I created and baked all textures in Substance Painter and then Rendered everything in Arnold Maya, playing with different mood lighting of Morning, Dusk and Nighttime.
Maya Arnold Render- Day, Dusk, Night, Ambient Occlussion, Wireframe.